UPHEAVAL
Upheaval is a game created for a level design course at the University of Baltimore. My contribution was to create the space themed level that functioned as a playable credits level. Additionally, I worked as a main programmer on this game. Programming contributions consisted of enemy AI, bounce pads, orbiting and spinning scripts, moving platforms with easy customization and randomizing, and pair programmed on most other complex scripts including the character controller, game states, and portals to levels and overworld. Scheduled and coordinated 15+ playtests and delivered notes and play tester comments to the team.
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